Large City: Lëpîfk-ëzè Ratê

Lëpîfk-ëzè Ratê

Lëpîfk-ëzè Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceBëmtlaci Zone
RegionZalunuvuchye Moor
Founded1538
Community LeaderLord Gêlêm
Area59 km2 (23 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1132 m (3713 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population13902
Population Density235 people per km2 (604 people per mi2)
Town AuraSummoning
Naming
Native nameLëpîfk-ëzè Ratê
Pronunciation/ˈcëʃo/ /ˈëzè/
Direct Translation[loose; easy] [benefit]
Translation[Not Yet Translated]

Lëpîfk-ëzè Ratê (/ˈcëʃo/ /ˈëzè/ [loose; easy] [benefit]) is a subtropical Large City located in the Bëmtlaci Zone of the Engineer's Guild.

The name Lëpîfk-ëzè Ratê is derived from the Goblin language, as Lëpîfk-ëzè Ratê was founded by Gêd, who was culturaly Iron Elf.

Climate

Lëpîfk-ëzè Ratê has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cold 10°C (50°F). Lëpîfk-ëzè Ratê receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Lëpîfk-ëzè Ratê covers an area of nearly 59 km2 (23 mi2), and an average elevation of 1132 m (3713 ft) above sea level.

Overview

Lëpîfk-ëzè Ratê was founded durring the early 16th century in spring of the year 1538, by Gêd. The establishment of Lëpîfk-ëzè Ratê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gêd struck deals with nearby nations and communities to establish Lëpîfk-ëzè Ratê as a prison colony.

Lëpîfk-ëzè Ratê was built using the conventions of Iron Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Lëpîfk-ëzè Ratê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Lëpîfk-ëzè Ratê is buildings are speckled and packed arround narrow packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Lëpîfk-ëzè Ratê's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Lëpîfk-ëzè Ratê's boondoggle-of-a-fortified wall are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Even the most brief look arround Lëpîfk-ëzè Ratê has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Lëpîfk-ëzè Ratê, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Lëpîfk-ëzè Ratê possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Lëpîfk-ëzè Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lëpîfk-ëzè Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lëpîfk-ëzè Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lëpîfk-ëzè Ratê's parks.

Lëpîfk-ëzè Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lëpîfk-ëzè Ratê.

Lëpîfk-ëzè Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lëpîfk-ëzè Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lëpîfk-ëzè Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lëpîfk-ëzè Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lëpîfk-ëzè Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lëpîfk-ëzè Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lëpîfk-ëzè Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lëpîfk-ëzè Ratê's public wards, blessings, and other arcane systems.

Lëpîfk-ëzè Ratê has an Millitary Academy which trains military officers and specilists.

Lëpîfk-ëzè Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lëpîfk-ëzè Ratê's grid is powered by mana accumulators.

Lëpîfk-ëzè Ratê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Lëpîfk-ëzè Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Lëpîfk-ëzè Ratê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Lëpîfk-ëzè Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lëpîfk-ëzè Ratê's natural decorations nor waterways.

Lëpîfk-ëzè Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lëpîfk-ëzè Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lëpîfk-ëzè Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lëpîfk-ëzè Ratê's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Lëpîfk-ëzè Ratê tiny harmless tornadoes plague the town.

The Boggard near Lëpîfk-ëzè Ratê are known to be almost tame, such that they can be put to domestic use.

Lëpîfk-ëzè Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Charm energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 47
  • Farm Laborer: 81
  • Hunters: 46
  • Milk Maids: 34
  • Ranchers: 18
  • Ranch Hands: 38
  • Shepherds: 33
    • Farmland: 56164 m2
    • Cattle and Similar Creatures: 3475
    • Poultry: 41706
    • Swine: 2780
    • Sheep: 139
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1390

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 32
  • Bookbinders: 17
  • Buckle-makers: 19
  • Cabinetmakers: 29
  • Candlemakers: 46
  • Carpenters: 40
  • Clothmakers: 40
  • Coach and Harness Makers: 14
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 33
  • Farrier: 95
  • Furriers: 9
  • Glassworkers: 43
  • Gunsmiths: 28
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 36
  • Locksmiths: 13
  • Matchstick makers: 22
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 21
  • Plasterers: 18
  • Pursemakers: 22
  • Roofers: 15
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 25
  • Scabbardmakers: 27
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 47
  • Tailors: 75
  • Tanners: 16
  • Upholsterers: 20
  • Watchmakers: 19
  • Weavers: 44
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 19
  • Booksellers: 22
  • Butchers: 35
  • Chandlers: 34
  • Chicken Butchers: 36
  • Entrepreneurs: 14
  • Fine Clothiers: 37
  • Fishmongers: 37
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 53
  • Spice Merchants: 18
  • Wine-sellers: 28
  • Wheelwright: 20
  • Woodsellers: 13

Service workers

  • Bakers: 77
  • Barbers: 61
  • Coachmen: 18
  • Cooks: 55
  • Doctors: 29
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 49
  • Healers: 39
  • Housekeepers: 37
  • Housemaids: 77
  • House Stewards: 36
  • Inns: 13
  • Laundry maids: 28
  • Maidservants: 53
  • Nursery Maids: 23
  • Pastrycooks: 44
  • Restaurateur: 53
  • Tavern Keepers: 60

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 12
  • Chemical Workers: 8
  • Coal Heavers: 28
  • In-Town Couriers: 32
  • Long Haul Couriers: 35
  • Dockyard Workers: 27
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 33
  • Millers: 32
  • Miners: 33
  • Oilmen and Polishers: 21
  • Postmen: 31
  • Pure Finder: 19
  • Skinners: 43
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 49
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 18
  • Alchemist: 20
  • Clerk: 27
  • Dentists: 13
  • Educators: 34
  • Engineers: 19
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 20
  • Civil Clerks: 30
  • Civic Iudex: 15
  • Consultants: 9
  • Exorcist: 30
  • Fixers: 15
  • Kami Clerk: 25
  • Landlords: 28
  • Lawyers: 17
  • Legend Keepers: 22
  • Militia Officers: 106
  • Monks, Monastic: 44
  • Monks, Civic: 39
  • Historian, Oral: 30
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 30
  • Priests: 53
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 22
  • Spiritualist: 27
  • Slayers: 7
  • Storytellers: 52
  • Military Officers: 51

Cottage Industries

  • Brewers: 42
  • Comfort Services: 55
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 44
  • Needleworkers: 44
  • Potters: 24
  • Preserve Makers: 40
  • Quilters: 20
  • Seamsters: 69
  • Spinners: 35
  • Tinker: 15
  • Weaver: 33

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 20
  • Costumers: 8
  • Dancers: 16
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 43
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 43
  • Writers: 47

Produce Industries

  • Butter Churners: 49
  • Canners: 40
  • Cheesmakers: 47
  • Ice Merchants: 6
  • Millers: 27
  • Picklers: 25
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 32

5154 of Lëpîfk-ëzè Ratê's population work within a Foundational Occupation.

7636 of Lëpîfk-ëzè Ratê's population do not work in a formal occupation, but do contribute to the local economy. 1112 (8%) are noncontributers.

Points of Interest

POI

History

The the a goblet of Enchantment, an a goblet imbued with notable amounts of Enchantment energies was created near Lëpîfk-ëzè Ratê by in time immemorial, reportedly some time during the late 2nd century.

History